WIP Montage

June 19, 2009 by studiodistract

Frank’s Xmas message

February 9, 2009 by studiodistract

As a little teaser viral for the interactive resource’s release date. Frank has sent out lots of late Xmas cards apologising and pointing people to this video to explain more.

The Doghouse

January 8, 2009 by studiodistract

The Doghouse DoorThe Doghouse

Here is a night time render of The Doghouse, Silent City’s premier night spot. It is now ready to be populated with some of our characters.

Street Development video

December 17, 2008 by studiodistract

Street Scene development

December 14, 2008 by studiodistract

Street Dev Flyover

Terry Della’s Record shop

December 14, 2008 by studiodistract

Here are a few test images for Della’s Record shop. This will feature in a section of the DVD where you can view CCTV footage on Terry’s monitor.

Della's Exterior

Della's

Della's

Mandy Nesbit says Thankyou

November 19, 2008 by studiodistract

Here is a very rough animation test for the Mandy Nesbit character

Promo Poster Concept

November 17, 2008 by studiodistract

An inital concept for the promotional side of our production. This is a concept for 1 of 14 character based posters to be featured on walls, bus stops, cinema poster boxes (for our previews) and whereever we can put them.

Marcus Furls Promo

Danny Klunky’s Wheels complete

November 17, 2008 by studiodistract

Danny Klunky’s car has now been fully textured inside and out. Here is a short test video clip to show the texturing and a little demo of the vehicle rig were using.

Danny Klunky's Car

Mobile ‘Chips 4 U’ Van

November 16, 2008 by studiodistract

Here is a very short ‘v’animation of Frank Lamb’s mobile expansion for the second scenario of the DVD.

Chase Scene – Live action animatic

November 15, 2008 by studiodistract

We have produced a range of live action animatics. These are here to help us pace the animation and develop a choppy, edited look for the production. If all goes well you will see a fully animated version of this scene with our 3D characters.

Darker Johnny Trend Clothing

November 10, 2008 by studiodistract

Here is a slight but very important clothing change for Johnny. Making his clothes darker is crucial to his role in the first scenario.

Johnny darker clothingjohnny_close_colour

Johnny Trend Environment style test

November 10, 2008 by studiodistract

Here is an initial animation and compositing test for Johnny Trend in the Silent City Street.

Marcus Furlds texturing complete

November 1, 2008 by studiodistract

Cine City – Silent City’s Entertainment district

October 28, 2008 by studiodistract

Here is a promo shot for Silent City’s entertainment district. This shot includes all original Studio Distract content, a cinema, fully rigged background car, industrial wheelie bin and many other hand built 3D assets that make this scene complete.

Johnny Trend animation test

October 28, 2008 by studiodistract

Here is our initial test of using motion capture data with our rigged character ‘Johnny Trend’. Due to it being an initial test there is no facial animation and you may notice some slightly odd deformation of the body model.

Tracy Glover Concept art

October 18, 2008 by studiodistract

Gustavo Babb Model and texture complete

October 13, 2008 by studiodistract

Here we have Mr Babb the taxi driver all modeled textured and even having a complete facial rig setup, ready to be animated to a eastern European soundtrack. At this stage his small Mohawk style hair cut has not been added as we are developing a way of doing this in the most efficient way. We hope you like him.

Mandy Nesbit Texturing complete

October 9, 2008 by studiodistract
Here is our Mandy Nesbit model, at this stage it has been modelled in 3D, UV unwrapped and textured using our hand drawn texture technique. Then a cel shader is rendered out and finaly all of this is composited together with toon lines. Next stage is to rig her body and face for animation.Mandy Nesbit textured

Motion capture suit

September 26, 2008 by studiodistract

We are currently testing our motion capture suit to integrate it into our Silent City Streets pipeline. This is the suit that will give us the base animation for all bi-pedal characters within the DVD.

Vehicle Rig Animation Test

September 18, 2008 by studiodistract

Here is a quick test animation and render demonstrating our bespoke vehicle animation rig on our Hero car within scenario one of Silent City Streets. Notice the wheel squash on impact, the flowing tilt of the car as it goes upon 2 wheels and the suspension emulation.

Enid Shaw 3D Model

August 20, 2008 by studiodistract

Our model of Enid is now complete. Initial shading and texturing has been added to give a preliminary look and feel. At this point her body and face have not been rigged or animated.

Gran_render

Tracy Glover 3D Model

August 20, 2008 by studiodistract

Here is pretty little Tracy in all her glory. She has been created in 3D based on our initial designs. Basic shading and texturing has been added for the time being. We have also uploaded a set of facial expressions formed using our in house facial animation rig.tracy_facesTracy_render

 

Eddie Mc’Nabb he drives the cab

July 7, 2008 by studiodistract

Eddie takes no s@%t, he’s tough because he has to be. He’s seen too much since he moved to Silent City and he’s protecting his own.

Taxi-man

Enid Shaw thinks she’s still in the war.

July 7, 2008 by studiodistract

Enid’s sight isn’t what it used to be and she has a growing paranoia around the next Nazi attack. But she’ll be ready, oh she’ll be ready.

old_lady

Sgt. Largeman he’s the one in charge(man)

July 7, 2008 by studiodistract

Largeman gives out all work orders in Silent City, you’ll be working for him if you’re investigating any scene in his city.

police

Marsha Prudent the A-Level student

June 23, 2008 by studiodistract

student

Theodore Stellar the street dweller

June 23, 2008 by studiodistract

Theodore has lived on the Silent City Streets for some time now and has seen it all. Although what he has seen is often through the angry eyes of a man who has had a few too many White lightenings.tramp

Danny Clunky the grease monkey

June 23, 2008 by studiodistract

This is the initial design for one of Episode 1’s crucial characters.Driver

An emerging artist

June 23, 2008 by studiodistract

Here is a further development sketch of our graffiti girl, all that is needed now is the required face mask and she is ready to rock.

graff_girl

Matt Cheung dealing the goss

June 20, 2008 by studiodistract

Matt Cheung, Silent City’s resident slam dunker. Initial test animation.

Character Development

June 20, 2008 by studiodistract

Here is some more development for 3 of the Silent City residents. Below from left to right we have; The young mum, The Handy Woman and Matt Cheung. These development sketches will be the foundation from where we will start to create their 3D realisations. characters_june19

Matt Cheung

June 18, 2008 by studiodistract

Here is an initial render of Matt Cheung, Silent City’s resident slam dunker. Matt is standing in his domain within Silent City and tells of what he saw on the day in question. Video to come v.shortly.

basketcolour2

Zone One Development

May 19, 2008 by studiodistract

Here is the first look at ‘zone one’ of the cyclist scenario. The zone will feature Frank Lamb’s Chippery ‘Chips 4 U’, among other highlights still in production. We hope you like the 2d illustration style we have been developing.  web_render_chipstreet 18thmay_skip18thmay_busstop18thmay_scaffold18thmay_greaffitiwall17thmay_chippy a3_render_frank_comp

The Silent City Streets Residents

May 2, 2008 by studiodistract

Here are the official residents of Silent City nicely standing next to each other like they all get along.Our faithful cast

Frank Lamb Final Animation

May 1, 2008 by studiodistract

All that’s left now is for some foley audio to be added and he’s ready to roll.

Composite render test

April 30, 2008 by studiodistract

Here we have Franky Lamb behind his control centre ready to serve up some famous bacon sizzle. This is the product of much visual development work, striving to create a unique gritty look for our new production.

2D style render

Frank Lamb – Animation Test 2

April 29, 2008 by studiodistract

Here is our second animation test of Frank Lamb with his wise words of wisdom around what happened the day of the crash outside his chip shop. This test is before we have refined the facial expressions and lip sync. Once we have refined all of this the next step is to combine our animation with 2d illustration style rendering.

Chip Shop Render

April 22, 2008 by studiodistract

Here is the first look at the style of our Silent City environment. This is for the interior of Frank Lambs famous Chippery, Chips 4 U. We have also included a snazzy closeup of our Bacon Sizzle promo poster.

 

Frank Lamb\'s Chip Shop Interior

Frank Lamb Animation test One

April 21, 2008 by studiodistract

Frank Lamb, The Chip Shop Man

April 9, 2008 by studiodistract

We have been working on preliminary character designs, 3D modelling, rigging and facial animation for our first of many inhabitants of Silent City.

Silent City Streets

April 9, 2008 by studiodistract

Welcome to the development site for Silent City Streets. A new road safety resource for 11-15 yrs within the UK.

This site is the location where all devleopment sketches, previsualisation, animations and much more will be showcased.

Please feel free to look around and check back to see our development.

The Studio Distract Team